Unity Programmer positions focus on delivering results in their domain. This page aggregates open Unity Programmer roles and what employers typically expect.
## Company Description **About Wizcorp 🦄🇯🇵🎮** Wizcorp is a highly specialized game development studio based in Tokyo and operating 100% remotely. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development. **How?** - We get better every day. Our technical abilities should never limit our ideas. - We question the status quo. We don't accept yesterday's answers to tomorrow's challenges. - We follow our moral compass. Our values guide our decisions. - We surround ourselves with people who believe in our mission. Our staff, clients, and partners are all part of the equation. - We learn and share. We want our successes and failures to contribute to the collective wisdom of our profession. Wizcorp offers a friendly and honest working environment. Our work is challenging but rewarding, with countless personal and professional growth opportunities. ## Job Description **This position requires you to reside in Japan during your employment with Wizcorp.** Wizcorp is looking for highly experienced Unity Programmers to work on exciting projects for next-generation consoles. Depending on your background, skills, and experience, we’ll find the most suitable role within our teams. **Is this job for me? 👨🦰👩🦳🧑🦲** **You have several years of work experience working with Unity and have released games on PC and consoles. C# needs to be your lingua franca, but you should also not be afraid to deep-dive into the engine itself, building plugins and tools in C++ or any other language necessary to make improvements. You have experience solving deep, complex problems in the various Unity rendering pipelines, the Addressables system, and other key systems of Unity. Sounds like you?** **Then this job is for you!** **Typical day 🎮📆🕹️** **Y**ou start your day by reviewing code from other engineers and ensuring they meet quality expectations. Some days will be spent implementing control systems for consoles in a clean and extensible manner, or investigating performance on the target platform and modifying the game or engine to improve this. Afternoons will often be spent testing updated code on target platforms to ensure correctness and performance. The ideal candidate will be able to: - Utilize their full grasp of Unity's lifecycle, including domain reloading, scene management and deep profiling - Work confidently to solve deep, complex problems in Unity's rendering pipelines - primarily URP, with familiarity in HDRP, SRP, or custom pipelines considered a strong plus. - Structure and build logical, performant groups of assets using the Addressables system - Design and implement custom editor extensions, inspectors, and tools to streamline workflows - Work autonomously on your code with minimal oversight - Break down large features into engineering tasks and work with other engineers to complete them - Mentor engineers in software development best practices - Have an interest in working on both games and their tools - Confidently communicate with all members of the company **Roles and Responsibilities 🛠️🧪✨** - Estimate own tasks and deliver them in a timely manner - Write clear, maintainable code that passes review by other senior engineers - Raise all blockers when they arise to the project lead - Navigate large existing codebases to find and solve complex performance issues - Iterate solutions on systems without breaking functionality - Test and document provided solutions to ensure their effective, regardless of platform - Implement and uphold software engineering best practices for the full software development life cycle - Take ownership of large areas of the code base and large complex features - Coordinate with members outside of the engineering team to deliver features in a timely manner - Determine large feature feasibility and propose solutions - Provide solid programming expertise to deliver large features and architecture suggestions - Provide code review ana…
Salary estimate
$550,000 – $700,000/yr
Provided by the employer.
Skills for this role
C++C#
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