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Senior Lighting Artist - GameSim - Talent Pipeline

High Voltage Software · Remote
RemoteFull-timeTechnologySenior$94,000–$126,000/yr
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About the Senior Lighting Artist Gamesim Talent Pipeline role

Senior Lighting Artist Gamesim Talent Pipeline positions focus on delivering results in their domain. This page aggregates open Senior Lighting Artist Gamesim Talent Pipeline roles and what employers typically expect.

[GameSim](https://www.gamesim.com/) is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL! **Talent Pipeline Posting Notice** Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise. We are seeking a **Senior Lighting Artist** to create high-quality real-time lighting and help guide lighting execution across GameSim projects. This is a hands-on senior role with leadership responsibilities. In addition to producing lighting work, you will review the work of other artists, provide clear direction and feedback, help organize lighting tasks, and ensure that scenes meet the visual and technical quality bar established by Art Direction and the client. You will collaborate closely with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios. You will help translate creative direction into practical lighting solutions that support mood, gameplay readability, environmental storytelling, narrative, and performance. This role may oversee the day-to-day work of other lighting artists or multidisciplinary artists contributing to lighting. It does not necessarily include formal people-management responsibilities, but it requires accountability for team output, effective mentorship, and the ability to raise concerns when work is at risk of missing quality, schedule, or technical expectations. ### What Success Looks Like Within your first 90 days, you will: - Develop a clear understanding of the project’s visual direction, gameplay requirements, lighting pipeline, technical constraints, and production schedule. - Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, Engineering, clients, and partner teams. - Create polished lighting work that demonstrates the expected visual and technical quality bar. - Take ownership of lighting for an assigned level, environment, sequence, or group of scenes. - Review work from other artists and provide timely, actionable feedback that improves quality and consistency. - Identify artistic, technical, or production risks early and work with project leadership to resolve them. - Help the team deliver lighting work that meets milestone expectations for quality, performance, and completeness. ### Responsibilities ### Lighting Creation and Artistic Execution - Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. - Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions. - Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus. - Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements. - Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing. - Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects. - Maintain consistency across connected environments, gameplay spaces, cinematics, times of day, weather conditions, and lighting scenarios. - Bring assigned scenes to final quality while meeting technical requirements and production deadlines. ### Leadership and Quality Oversight - Oversee lighting work for an assigned area of the project, such as…

Salary estimate

$94,000 – $126,000/yr
Provided by the employer.

Skills for this role

Leadership

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About High Voltage Software

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