Senior Environment Artist positions focus on delivering results in their domain. This page aggregates open Senior Environment Artist roles and what employers typically expect.
We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold – that’s a lot of Chicken Dinners! PUBG Studios Seattle is a small, skilled team with a wide range of game dev experience, coming together with a strong focus on quality and cross discipline collaboration. Our office is located in Bellevue, Washington. We are at the heart of a vibrant game development scene, surrounded by top-tier studios and industry talent. We pride ourselves on pushing the boundaries of creativity, storytelling, and visual artistry. Our team of talented artists, designers, and developers work collaboratively to build immersive worlds that captivate players. The person we’re looking for: We are seeking a highly experienced Senior Environment Artist with deep expertise in creating environments as part of a large-scale or open world. We are looking for an experienced artist to join our team to help bring immersive, and visually stunning worlds to life. This role requires strong artistic vision, technical expertise, and collaboration skills to influence art quality by helping to refine workflows and by supporting a team of artists through mentorship and knowledge sharing. The ideal candidate has a deep understanding of composition, lighting, materials, and environmental storytelling, with a proven track record of creating high-quality game environments. As a Senior Environment Artist, you will collaborate with Art Directors, Leads, Designers, and Technical Artists to establish and maintain the visual direction for environments while ensuring assets meet both artistic and technical standards. This position is fully in-office in Bellevue, WA and reports to the Lead Environment Artist. Responsibilities: Design and develop realistic natural ecosystems and landscapes. Create and own large-scale environments from block out through final polish. Build modular environment kits and world-building pipelines for massive open worlds. Support complex environment art efforts and serve as a subject matter expert for large scale world creation, mentor a team of artists, providing quality bar-setting examples, constructive feedback and fostering professional growth. Work closely with Art Directors, Leads, Designers, and Technical Artists to ensure visual consistency and technical feasibility. Develop and refine environmental storytelling techniques to create immersive game worlds. Contribute to the development and evolution of environment art workflows, tools, and best practices that improve quality, efficiency, and scalability. Identify production challenges, technical limitations, and content creation bottlenecks, collaborating with cross-functional teams to develop effective solutions. Optimize assets for performance and memory constraints while maintaining high visual fidelity. Support in managing art production pipelines to ensure deadlines and quality expectations are met. Work with engineers and level designers to ensure seamless asset integration into the game engine. Stay up to date with industry trends and push the boundaries of game environment art. A Typical Day May Include: Reviewing builds with an eye to maintaining a high-quality bar while respecting project or technical requirements. Communicating with leadership to align on various topics like art direction and project timelines. Creating high-quality game art content. Providing constructive feedback to other artists to establish best practices and document workflows. Portfolio Requirements: Please include: High-quality environment art for video games, including examples of realistic work and demonstrated understanding of composition, lighting, and asset pipelines. Examples of natural landscapes and ecosystems as part of a large-scale environment. Shader/material examples. Wireframes and optimization examples where Breakdown documentation demonstrating your workflow and in…