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Lighting Artist - GameSim - Talent Pipeline

Liquid Development · Remote
RemoteFull-timeConstructionMid Level$68,000–$92,000/yr
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About the Lighting Artist Gamesim Talent Pipeline role

Lighting Artist Gamesim Talent Pipeline positions focus on delivering results in their domain. This page aggregates open Lighting Artist Gamesim Talent Pipeline roles and what employers typically expect.

**Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.** [GameSim](https://www.gamesim.com/) is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL! [*Liquid Development*](https://www.liquiddevelopment.com/) *was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.* **Talent Pipeline Posting Notice** Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise. We are seeking a **Lighting Artist** to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects. This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client. You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance. ### What Success Looks Like Within your first 90 days, you will: - Develop a clear understanding of the project’s visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule. - Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines. - Create polished lighting work that meets the project’s established visual and technical quality bar. - Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas. - Provide useful feedback and support to other artists when asked to review or coordinate lighting work. - Identify artistic, technical, or production risks early and communicate them to the appropriate project leads. - Deliver assigned work on schedule and respond effectively to internal and client feedback. ### Responsibilities ### Lighting Creation and Execution - Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences. - Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions. - Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus. - Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements. - Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing. - Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects. - Maintai…

Salary estimate

$68,000 – $92,000/yr
Provided by the employer.

Skills for this role

Leadership

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About Liquid Development

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