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Environment Artist

The British School of Amsterdam · Remote
RemoteFull-timeEducationMid Level$77,000–$103,000/yr
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About the Environment Artist role

Environment Artist positions focus on delivering results in their domain. This page aggregates open Environment Artist roles and what employers typically expect.

We are seeking a creative and detail-oriented **Environment Artist** to design and build immersive worlds for games, film, or interactive media. This role focuses on creating high-quality 3D environments, landscapes, and assets that enhance storytelling and user experience. The ideal candidate has a strong artistic eye, technical proficiency in 3D tools, and the ability to collaborate with designers, developers, and other artists to bring environments to life. ## **Key Responsibilities** - Create high-quality 3D environments, including terrain, architecture, props, and set dressing - Develop assets from concept art to final in-engine implementation - Optimize environments for performance while maintaining visual fidelity - Work with level designers to ensure environments support gameplay and narrative - Apply lighting, textures, and materials to achieve desired visual style - Use industry-standard tools such as Unreal Engine, Unity, Blender, Maya, or 3ds Max - Maintain consistency with art direction and project requirements - Troubleshoot and resolve technical and visual issues - Participate in reviews and iterate based on feedback ## **Qualifications** - Bachelor's degree in Game Art, 3D Design, Animation, or related field (or equivalent experience) - 2–5+ years of experience in environment art for games, film, or real-time applications - Strong portfolio showcasing environment design and 3D assets - Proficiency in tools like Blender, Maya, 3ds Max, Substance Painter/Designer, and game engines (Unreal/Unity) - Understanding of lighting, composition, color theory, and spatial design - Knowledge of optimization techniques for real-time rendering - Familiarity with PBR workflows and asset pipelines ## **Core Competencies** - 3D Modeling & Texturing - Environment Design & Composition - Lighting & Rendering - Technical Optimization - Creative Problem-Solving - Collaboration & Feedback Integration ## **Preferred Qualifications** - Experience with photogrammetry or procedural generation tools - Knowledge of scripting (Python, Blueprints, or similar) - Experience working on shipped titles or production projects ## **Benefits** - Competitive hourly compensation - Flexible remote work options - Opportunity to work on cutting-edge creative projects - Collaborative and creative team environment - Career growth in game development or digital media

Salary estimate

$77,000 – $103,000/yr
Provided by the employer.

Skills for this role

Python

Resume tips for Environment Artist applicants

Interview preparation

Prepare concrete STAR-format stories that show Environment Artist outcomes you drove.

Research the employer's product and recent news before the interview.

Be ready to explain how you'd approach a typical Environment Artist problem end to end.

Have thoughtful questions ready about the team, tools and success metrics.

About The British School of Amsterdam

The British School of Amsterdam is actively hiring on Jobedly. Explore their open roles and what it's like to work there.

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