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Designer, 3D Texture/Surfacing

Spencer's · Egg Harbor Township, NJ
Full-timeTechnologyMid Level$75,000–$85,000/yr
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About the Designer D Texture Surfacing role

Designer D Texture Surfacing positions focus on delivering results in their domain. This page aggregates open Designer D Texture Surfacing roles and what employers typically expect.

## Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. **One Team / One Goal** We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: - *Flexible work environment* - *Career advancement* - *Competitive base salary* - *Bonus opportunity* - *Vacation, Personal, Sick and Holiday pay* - *Medical, Dental, Vision, Disability, Life and AD&D insurance* - *401k with a company match* - *30% merchandise discount* ## Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes. - Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes - Leverage Substance Painter / Designer and emerging AI workflows - Manage and review outsourced assets - Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines ## Qualifications - Experienced 3D Texture/Lookdev artist - Strong PBR (physically based rendering) fundamentals experience - Hands-on experience using Substance Painter or Mari - Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer - Clear understanding of color space, shading, lighting, rendering, and texture baking methods - Proficient in Adobe Photoshop and Illustrator - Strong organizational skills, ability to coordinate multiple projects seamlessly - Strong communication skills and ability to work in a team environment - Self-starter; comfortable leading the charge with projects and deadlines - 3D character art experience is a plus - Experience in games, toys, fashion, or other product development is a plus - Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop - Blender, Maya, Mesh Mixer preferred *The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position.* ## Pay Range $75,000 - $85,000

Salary estimate

$75,000 – $85,000/yr
Provided by the employer.

Skills for this role

PhotoshopIllustratorCommunication

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About Spencer's

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